
celia pearce teaches game design and game history, she is a pirate in second life, wrote books on play and digital communities & of course co-founded the indiecade festival which is going on in los angeles right as we are posting this very show.
enjoy a candid conversation with an important thinker in the space of games and virtual worlds:
and some reading material for AFTER you return from indiecade:
- our guest celia pearce [and her book “communities of play“]

-
virtual adventures: “the loch ness expedition” [produced by iwerks entertainment and evans & sutherland. creative director: celia pearce]

- link to celia’s virtual world survey report = collaboration between georgia tech and northeastern u

- the father of of vr is ivan sutherland and NOT jaron lanier

- game refugees from myst came to sl [and therefore kinda influenced the visual aesthetic?]
![myst [looks like fantasy faire in sl]](https://draxfiles.files.wordpress.com/2015/10/myst-looks-like-fantasy-faire-in-sl.jpg?w=300&h=231)
- nonny dela pena’s “use of force”
- our show with nonny on immersive journalism:
- so many games = serious games [susana ruiz at the helm] & art games [former ll ceo rod humble’s passion] & lgbt gaming
- celia mentions killer queen arcade
- celia recommends “keep talking and nobody explodes!” [a game for drax????]
- touched on it tangentially: gamer gate and men’s rights movement = bad bad bad…
- are games bad?
- weird sl? vintage drax = adoption in a virtual world [disclaimer: jerky n00b camera!]
the drax files radio hour [with jo yardley] is a weekly production of basicdrax entertainment.
the show is supported by maven homes, gizza creations, botanical, strawberry singh, abranimations, aeros avatars, kahruvel design, giant snail races every saturday, avacon, the cube republic, fatewear by damien fate, the avazines publication family, {what next}, bright canopy, dutchie furniture, landscapes unlimited, dwarfins, the den, fallen gods incorporated, feroshSL, kona STREAM and Death Row Designs.
music by bd.
thumbnail by justin esparza.
contact the show via skype draxfiles, avatar draxfiles or email radio@draxfiles.com
Very interesting interview. I’ve known for a while now that I’m not a mainstream gamer. For example i got Assassins Creed black flag for PS3 and was excited to to some ‘proper gaming’. I soon discovered though that i was perhaps not the target demography when i unknowingly went ‘off piste’. I spent a good half hour sneaking around a fort only to realise after i had killed everyone that it wasn’t yet time to attack the fort so nothing happened. So grumbling i went on with the game and stumbled upon a group of pirates. I dispatched them HA ARGHHH, only to find that I’m not suppose to dispatch them until later. It was at that point i stopped playing because i got bored.
One of my favourite things about second life is that anyone can drop anything into the world. Unless the region is set to no rez.