
this week a montage of voices that will be featured in “our digital selves”, a feature drax files coming april 2018. also: jo entered sansar for the first time! enjoy:
and a few links to further your enjoyment below:
- a few unlisted secret clips from the upcoming film feat. our cast incl. philip:
- jo is in sansar:

- atlas-hopping was fun although strawberry was with us!
- and some changes to sl are happening…
the drax files radio hour [with jo yardley] is a weekly production of basicdrax entertainment.
the show is supported by time portal, slartist, warbug, bay city you know for kids, zero-one heavy industries corporation, hextraordinary, ionic, maven homes, gizza creations, botanical, strawberry singh, abranimations, aeros avatars, kahruvel design, the cube republic, {what next}, landscapes unlimited, fallen gods incorporated and death row designs.
thumbnail by justin esparza
contact the show via skype draxfiles, avatar draxfiles or email radio@draxfiles.com
There are a couple of limits that were initially put on Animesh, simply to have some limits, and ensure that the beta regions would not get over filled. Currently, Animesh can only be 20k triangle, and a 200 land impact is imposed, on top of the meshes normal land impact.
Here is what I expect to happen. Animesh’s land impact will be tied to it’s triangle count. So, more triangles, more land impact. Being that Animesh is far more efficient than the current ways people make NPCs, I would expect the final land impact to be relatively equal, or better, than their Non-Animesh version. It only makes sense, being that Animesh is more efficient.
I am super excited about Animesh ! ! !
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