the drax files radio hour [with jo yardley]

broadcasting without permission from an attic somewhere in Berlin [about the metaverse – naturally!]

show #105: gamer motivation demystified

show #105

show #105

fascinating talk this week with nick yee, psychologist and researcher  of why gamers [and slers] do what they do!

you want to know why you are in sl? jump to the main interview at 26min to get the answer or get the whole awesome hour from the top:

and below for the people who like to read some links:

rai fargis on soundcloud

rai fargis on soundcloud

nick in 2007

nick in 2007

  • cnn future summit feat. a young nick [and a young mr. rosedale]
philip in 2007

philip in 2007

sl residents - this is what you do all day!

sl residents – this is what you do all day!

  • an oldie reportage by momi despres referencing nick’s work
the future according to zuck [pic by larry rosenthal]

the future according to zuck [pic by larry rosenthal]

  • the drax store is open so you can support indie sl media
  • a new sponsor of the show = ionic
ionic

ionic

game designers have morals now?

game designers have morals now?

  • david holz at vision summit:
leap motion tracking in action with david holz at vision summit

leap motion tracking in action with david holz at vision summit

samsung gear360 camera

samsung gear360 camera

to the point [drax fave radio show]

to the point [drax fave radio show]

  • crazy hololens demo
reading rainbows end and so should you

reading rainbows end and so should you

coke vr

coke vr

cathy in enterprise talking with vir linden

cathy in enterprise talking with vir linden

the drax files radio hour [with jo yardley] is a weekly production of basicdrax entertainment.

the show is supported by ionic, maven homes, gizza creations, botanical, strawberry singh, abranimations, humanoid animations, aeros avatars, kahruvel design, the cube republic, the avazines publication family, {what next}, dutchie furniture, landscapes unlimited, dwarfins, fallen gods incorporated, feroshSL and death row designs.

thumbnail by justin esparza.

music by bd.

contact the show via skype draxfiles, avatar draxfiles or email radio@draxfiles.com

12 comments on “show #105: gamer motivation demystified

  1. Pingback: show #105: gamer motivation demystified | the drax files radio hour [with jo yardley] – Windlight Magazine

  2. Pingback: show #105: gamer motivation demystified | ZZ Bottom misadventures in Virtual Worlds!

  3. draxfiles
    February 26, 2016

    Quick correction about Milgram: it was not an “experience” but an “experiment” – sorry, I am not a native speaker and I do mix things up! Also: the experiment did not bring in random people off the street but rather carefully had people from all different socio-economic status[es?] administer the shocks to find out if there was a correlation to the level of obedience. Anyways = full documentary is linked above. Fascinating stuff!

    Also: Nick had a great blog post about the “open world” genre here http://quanticfoundry.com/2016/02/24/open-world-genre-map/ & I’d like to follow up with him: why is SL not included? 😉 Let’s discuss!

  4. Shug Maitland
    February 26, 2016

    Interesting — one comment was that women play MMOs as male because they feel more secure. The general perception in SL is that there are a preponderance of RL males playing female. One way SL flips the general gaming stereotype.

    • Frans
      February 26, 2016

      @Shug, In MMO’s too there is a preponderance of RL males playing females.

    • draxfiles
      February 26, 2016

      Great that you mention that Shug! I am actually in pre-production on a mini documentary that talks about that extensively [it is not coming out immediately but hopefully I can announce it for fall 2016]. We will address this next week in the post game analysis.

    • draxfiles
      February 26, 2016

      addendum: I actually heard [and that is part of my narrative for the doc] that many women are playing as male business owners because that gives them an edge in the competition and they are more respected! Food for thought 😉

  5. Frans
    February 26, 2016

    I have been pushing people to read Rainbow’s End for years now. I got the First Edition Hard Cover in may 2006. The man was at least 10 years ahead of the curve.

    • Flufee (@superflufee)
      February 26, 2016

      Drax should do a panel on the book!!!! It is my fave too. more important than Snow Crash IMHO!!!

  6. kelvindean
    March 2, 2016

    About the 360-degree video camera and Jo’s contention that “That’s not Virtual Reality.” I beg to differ. It doesn’t matter whether the original content is computer generated or photographic. If a person can sit in their basement, put on a VR headset, and virtually visit Rome, Venice, Paris, Honolulu, or 1920’s Berlin, and FEEL as though they’re ACTUALLY there, when in fact, they are only VIRTUALLY there, that’s a Virtual Reality experience. Jo was defining CGVR, not VR in general.

    My first Virtual Reality experience as a boy, probably in the early 1970s, was round theater at DisneyWorld or some such. Everyone was standing in the middle area of this round room, with 5 or 6 curved panoramic screens fully encircling us, and thank heavens there were steel handrails to hold onto. The movie showed clips of Formula One racing from the vantage point of the driver. And a helicopter ride through a narrow canyon. And white-water rafting. Everybody leaned in unison – one person fell over. The level of realism was astonishing for its day. We all FELT like we were there, but we weren’t – we were only VIRTUALLY there. That was VR (before the term was known as such). No computers were involved.

    Immersive.
    High quality imagery (digital or analog).
    High quality sound (digital or analog).
    Content compelling enough to fool the person into believing they’re having an experience which they are not in reality actually having. An activity they’re not actually doing. A place they’re not actually in.

    That’s Virtual Reality.

    Computer Generated content *may* be involved, but it is not a requirement by definition.

    • draxfiles
      March 4, 2016

      You know our Jo = nothing matters outside of Berlin 🙂 but seriously: my point would be that with the Lytro camera at some point we will have virtual avatars blended into 360 video and it all becomes on, just like in “Rainbows End”…gosh have I plugged that book enough?

  7. Pingback: Check out Drax Files #105 | Rai Fargis

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