
fascinating talk this week with nick yee, psychologist and researcher of why gamers [and slers] do what they do!
you want to know why you are in sl? jump to the main interview at 26min to get the answer or get the whole awesome hour from the top:
and below for the people who like to read some links:
- musical guest rai fargis

- our main guest nick yee from quantic foundry

- cnn future summit feat. a young nick [and a young mr. rosedale]

- below: excerpt from nick’s research in regards to second life

- an oldie reportage by momi despres referencing nick’s work
![the future according to zuck [pic by larry rosenthal]](https://draxfiles.files.wordpress.com/2016/02/the-future-according-to-zuck-pic-by-larry-rosenthal.jpg?w=268&h=300)
- the drax store is open so you can support indie sl media
- a new sponsor of the show = ionic

- violence in vr: will it change us?
- must watch: the milgram experiment [not “experience” as identified in the podcast]

- death and violence = too intense for vr!
- kaleo tries leap motion “orion”
- david holz at vision summit:


- fbi vs apple = an important case – listen to kcrw to get the whole picture
![to the point [drax fave radio show]](https://draxfiles.files.wordpress.com/2016/02/to-the-point-drax-fave-radio-show.png?w=300&h=97)
- crazy hololens demo
- eye-tracking made by german company smi
- all the above ar stuff depicted in vernor vinge’s 2006 novel “rainbows end”

- uploadvr publishes article on social vr and depicts jo, flufee and i without mention….
- coca cola is at it again in vr

- htc vive = us$ 799
- watch keynotes from vision summit [incl lytro which is working on merging it all]

the drax files radio hour [with jo yardley] is a weekly production of basicdrax entertainment.
the show is supported by ionic, maven homes, gizza creations, botanical, strawberry singh, abranimations, humanoid animations, aeros avatars, kahruvel design, the cube republic, the avazines publication family, {what next}, dutchie furniture, landscapes unlimited, dwarfins, fallen gods incorporated, feroshSL and death row designs.
thumbnail by justin esparza.
music by bd.
contact the show via skype draxfiles, avatar draxfiles or email radio@draxfiles.com
Quick correction about Milgram: it was not an “experience” but an “experiment” – sorry, I am not a native speaker and I do mix things up! Also: the experiment did not bring in random people off the street but rather carefully had people from all different socio-economic status[es?] administer the shocks to find out if there was a correlation to the level of obedience. Anyways = full documentary is linked above. Fascinating stuff!
Also: Nick had a great blog post about the “open world” genre here http://quanticfoundry.com/2016/02/24/open-world-genre-map/ & I’d like to follow up with him: why is SL not included? 😉 Let’s discuss!
Interesting — one comment was that women play MMOs as male because they feel more secure. The general perception in SL is that there are a preponderance of RL males playing female. One way SL flips the general gaming stereotype.
@Shug, In MMO’s too there is a preponderance of RL males playing females.
Great that you mention that Shug! I am actually in pre-production on a mini documentary that talks about that extensively [it is not coming out immediately but hopefully I can announce it for fall 2016]. We will address this next week in the post game analysis.
addendum: I actually heard [and that is part of my narrative for the doc] that many women are playing as male business owners because that gives them an edge in the competition and they are more respected! Food for thought 😉
I have been pushing people to read Rainbow’s End for years now. I got the First Edition Hard Cover in may 2006. The man was at least 10 years ahead of the curve.
Drax should do a panel on the book!!!! It is my fave too. more important than Snow Crash IMHO!!!
About the 360-degree video camera and Jo’s contention that “That’s not Virtual Reality.” I beg to differ. It doesn’t matter whether the original content is computer generated or photographic. If a person can sit in their basement, put on a VR headset, and virtually visit Rome, Venice, Paris, Honolulu, or 1920’s Berlin, and FEEL as though they’re ACTUALLY there, when in fact, they are only VIRTUALLY there, that’s a Virtual Reality experience. Jo was defining CGVR, not VR in general.
My first Virtual Reality experience as a boy, probably in the early 1970s, was round theater at DisneyWorld or some such. Everyone was standing in the middle area of this round room, with 5 or 6 curved panoramic screens fully encircling us, and thank heavens there were steel handrails to hold onto. The movie showed clips of Formula One racing from the vantage point of the driver. And a helicopter ride through a narrow canyon. And white-water rafting. Everybody leaned in unison – one person fell over. The level of realism was astonishing for its day. We all FELT like we were there, but we weren’t – we were only VIRTUALLY there. That was VR (before the term was known as such). No computers were involved.
Immersive.
High quality imagery (digital or analog).
High quality sound (digital or analog).
Content compelling enough to fool the person into believing they’re having an experience which they are not in reality actually having. An activity they’re not actually doing. A place they’re not actually in.
That’s Virtual Reality.
Computer Generated content *may* be involved, but it is not a requirement by definition.
You know our Jo = nothing matters outside of Berlin 🙂 but seriously: my point would be that with the Lytro camera at some point we will have virtual avatars blended into 360 video and it all becomes on, just like in “Rainbows End”…gosh have I plugged that book enough?